AI Insights · Timothy · October 2024
Top 5 Boxing Games Performance in Bulgaria Q3 2024
Explore the performance trends of the top boxing games on a unified platform in Bulgaria during Q3 2024, featuring data insights from Sensor Tower.
During the third quarter of 2024, the top boxing games in Bulgaria exhibited varied performance trends across downloads, revenue, and weekly active users, as analyzed by Sensor Tower.
Boxing Star: Real Boxing Fight showed a notable increase in downloads, peaking at around 106K in early September. Revenue saw its highest point mid-July at approximately $90, before stabilizing to an average of $20K towards the quarter's end. Weekly active users rose significantly, reaching a peak of 296K at the start of September.
Real Boxing 2 experienced a steady download climb, hitting a high of 524K in mid-August. Revenue was relatively stable with a slight peak at $40K in early July and a boost to $38K at the end of September. Active users consistently increased, reaching over 1M by the end of the quarter.
EA SPORTS™ UFC® 2 maintained a strong user base, with weekly active users hovering around 2.3M throughout the quarter. Downloads fluctuated slightly, peaking at 483K in early August. Revenue showed a modest rise in mid-September, reaching $35K.
Real Boxing: KO Fight Club had a stable download rate, with a peak of 169K in early August. Revenue was highest in mid-July at $108K before dropping and stabilizing around $15K towards the quarter's end. Active users saw a slight decline, ending the quarter at 150K.
WWE Mayhem observed a consistent download trend, reaching 158K in early August. Revenue fluctuated, with a notable peak of $31K at the end of September. Weekly active users varied, peaking at 166K in late July before settling around 109K by the end of September.
For more in-depth insights and data, visit Sensor Tower.